Dragon Quest XI S: Echoes of an Elusive Age Walkthrough and Guide Unlocking Skills Don't worry about unlocking the 'wrong skill' at the start of the game as you will eventually be allowed to re-assign skill points for a small fee which will allow you to change it.
When you reach the post-game in Dragon Quest 11, you'll need to grind for levels. It's practically a requirement. To make the long slog a whole lot faster, you can try farming Metal Slimes. These rare creatures might seem impossibly rare — and when they do show-up, they just run away.
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Here's the thing; it's totally possible to farm Metal Slimes, and you'll easily earn 50,000+ XP in a single fight. That's about 5 Levels from a single fight. If you've hit Level 70+, that number jumps even higher. You can earn up to 8 Levels from a single fight.
This method is truly insane. If you prepare, it's possible to pull off. There's a lot of requirements, though. First, you'll need to rebuild Cobblestone or collect a ton of tokens from the Octagonia casino. That these locations, you can purchase Pep Pop or Pep Pip — items that instantly give your characters Peps. I recommend Pep Pop, as it gives Pep to your entire team. It costs a hefty 200,000 coins, but the cost is worth it.
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How To Gain 50,000+ XP In A Single Battle | Metal Slime XP Farming GuideTo earn huge amounts of XP in the end-game, you'll need to unlock two specific Pep powers. You'll also need Pep items (Pep Pop or Pep Pip) — this method takes a lot of preparation, but can instantly earn your entire party 5-8 Levels from a single battle.
- Metal Slime Farming Requirements:
- Haulellujah (Pep Power — Hero, Erik, Jade — Multiplies XP earned at the end of battle.)
- Pep Pop (Item sold in Derk's Shop in repaired Cobblestone. Costs 200,000 coins.)
- Electro Light (Pep Power — Hero, Sylvando, Jade — Summons Metal Slimes.)
- Dirge of Dundrasil (Pep Power — Rab — Puts enemies to sleep. Including Metal Slimes.)
- Critical Claim (Erik ability — 100% Critical Hit on an enemy.)
If you have those five Pep Powers, items, and abilities, you'll be able to pull this ability off. You'll only have all of these abilities very late in the game, so this is only useful for grinding in Part 3. Now, let's get into the exact steps you need to take to pull this off.
- Step-by-Step | Metal Slime Farming Trick
- Get everyone Pep'd Up. Hero, Erik, Jade, Sylvando, and Rab must be Pep'd Up. Enter any random battle and defend or just fight until they get Pep'd. Save Pep by swapping the character out of the party.
- Unlock the Pep Up ability for your Hero. That way, you can easily Pep Up at any time.
- Save the game. If you're unlucky, things won't work out. Always save before wasting your valuable Pep or Pep items.
- Fight any enemy. Use Haulellujah (Hero, Erik, Jade) to add the XP multiplier.
- Defend and don't kill the enemies in the battle. Get Pep'd Up — use Pep Pop to Pep Up everyone in your party.
- At this point, you'll want to Pep Up Hero, Sylvando, Jade, and Rab.
- Use Electro Light (Hero, Sylvando, Jade) to summon Metal Slimes.
- If Hero is Level 60+: x1 Vicious Liquid Metal Slimes, x2 Vicious Metal Slimes
- If Hero is Level 70+: x1 Vicious Metal King Slime
- Make sure Rab is in your party before using Electro Light. They need to be ready on your turn to use Dirge of Dundrasil. This should (hopefully) put the Metal Slimes to sleep.
- While on Rab's turn, swap Erik into your party. When the Metal Slimes are asleep, use Critical Claim on each Metal Slime, one-at-a-time.
- Don't risk attacking them with anyone else if they're asleep.
- If they're awake, use multi-hit special abilities for best chances.
- Defeat the Metal Slimes (with XP multiplier) to earn insane, huge XP rewards.
- Get everyone Pep'd Up. Hero, Erik, Jade, Sylvando, and Rab must be Pep'd Up. Enter any random battle and defend or just fight until they get Pep'd. Save Pep by swapping the character out of the party.
Many, many things can go wrong in this method. First, enemies can flee while you're trying to fight them. Second, Electro Light can fail and summon standard tough enemies instead of Metal Slimes. If this happens, immediately quit and reload your game. Third, Metal Slimes can retreat before you kill them. If that happens, quit and reload. Dirge of Dundrasil can fail, too — again, quit and reload.
If everything works out, you should manage to defeat the Metal Slimes. Critical Claim (with Divide added) will instakill standard Metal Slimes. The King Metal Slimes can survive one hit, so either Divide or lower its defenses.
If you can pull this off, you'll earn 5-8 Levels from a single battle. It's easily the best, fastest way to earn XP in the post-game, and you deserve it to yourself to give this method a try. It feels like cheating.
Sylvando is easily the most interesting character in this game from a mechanical perspective (he's also great story-wise!). He has a little bit of everything, boasting basically every type of skill and has the stats to make fairly effective use of them. Unfortunately, he has two problems that prevent him from realizing his full potential:
- He is inherently average (slightly above) in just about every stat save for Resilience.
- His best gear requires you to be in the postgame, as well as involve yourself with the Casino and Mini Medal sidequest.
Once everything gets rolling, though? As he says, Sylvando will take the stage.
In short, Sylvando will be an average, albeit versatile character for most of the game, but your patience will pay off if you're willing to do Dragon Quest XI's side content.
Pep Effect Bonus
STR +20% (40%), CHA +100% (150%), Evade +100% (150%)
Regular Skills and Abilities
Name | Level/Condition |
---|---|
Reheal | 15 |
Accelerate | 15 |
Decelerate | 15 |
Acceleratle | 15 |
Cock-a-doodle-doo | 15 |
Oomph | 15 |
Deceleratle | 19 |
Woosh | 20 |
Tingle | 22 |
Remidheal | 28 |
Swoosh | 29 |
Oomphle | 39 |
Remoreheal | 43 |
As you might have expected, Sylvando's spell repertoire is all over the place. He can heal, buff, clear status effects, debuff and even deal damage with his multitude of spells. Though none of them are exception, his Oomph-line spells are noteworthy for making him the first character capable of buffing your team's attack power. Now that I think about it, Sylvando will actually be responsible for a number of 'team firsts'… you'll see.
Character Builder Skills and Abilities
Swords
Name | SP Cost | Extra Notes |
---|---|---|
Flame Slash | 3 | n/a |
Attack Power When Wielding +3 | 4 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Sword Stance | 7 | n/a |
Metal Slash | 12 | n/a |
Attack Power When Wielding +6 | 10 | n/a |
Dragon Slash | 10 | n/a |
Miracle Slash | 16 | Mystery Panel |
Pep Chance +5% | 12 | Mystery Panel |
It's odd that Sylvando starts with a sword because the associated tree is absolute garbage. There's barely any attack power or critical hit chance boosts, and all of the skills are standard. Hell, you can't even invest in it to sneak your way towards some high level skills like others characters can.
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The only redeeming quality for this tree is Metal Slash, as its one-half of a Pep Power needed for a side quest and useful for Metal Slime hunting. Do be aware, however, that even those uses will be rendered obsolete rather quickly.
Ninja master game. Knives
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 3 | n/a |
Critical Hit Chance When Wielding +2% | 4 | n/a |
Attack Power When Wielding +10 | 9 | n/a |
Cobra Strike | 13 | n/a |
Victimisser | 16 | n/a |
Persecutter | 13 | n/a |
Sleeper Hit | 7 | n/a |
Nastier Knives | 18 | Mystery Panel |
Sudden Death | 20 | Mystery Panel |
Much like Erik during the early game, Sylvando will get the most mileage out of knives by comboing either Cobra Strike and Victimisser or Sleeper Hit and Persecutter for that sweet 6x bonus damage. And as an added bonus, this combo is easier to make use of thanks to his early access to Nastier Knives increasing his status infliction rate. What are the odds on roulette.
Beyond that? Well, Sylvando's ultimate weapon is a knife, so you'll probably be inclined to use it despite the relatively low attack power.
Whips
Name | SP Cost | Extra Notes |
---|---|---|
Hypnowhip | 3 | n/a |
Attack Power When Wielding +5 | 4 | n/a |
Attack Power When Wielding +10 | 9 | n/a |
Starstrike | 6 | n/a |
Trammel Lash | 13 | n/a |
Wyrm Whip | 25 | Mystery Panel |
Hit the Hay | 18 | Mystery Panel |
Lashings of Love | 7 | n/a |
Lash Batter | 20 | Mystery Panel |
I've said it before and I'll say it again: I like whips — they can hit all enemies within a group and are fantastic for spreading status ailments to multiple targets.
Compared to Veronica, Sylvando's Whip tree is inferior, lacking skills such as Twin Dragon Lash (2-hit aoe attack with each blow doing more damage that usual) and Whipcrackle (strong lightning-elemental aoe skill). In exchange, however, he has Lash Batter which has a chance to beguile a group of enemies and a higher natural strength stat.
As such, Sylvando will be the prime candidate to become your whip user in non-grind-heavy playthroughs that doesn't have take on either of his specialized roles. https://bella-download.mystrikingly.com/blog/money-slot-machine-games.
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https://winnerswinstarjackpotpokerriderqxpao.peatix.com. Litheness
Name | SP Cost | Extra Notes |
---|---|---|
Hot Lick | 4 | n/a |
Sobering Slap | 8 | n/a |
Charm +10 | 10 | n/a |
Tap Dance | 10 | n/a |
Deftness +20 | 12 | n/a |
Agility +20 | 14 | n/a |
Charm +30 | 16 | n/a |
Pied Piper | 18 | Mystery Panel |
Have a Ball | 20 | Mystery Panel |
The Litheness tree is where Sylvando's unique traits will start to manifest. From the get-go, he will have access to Hot Lick, a fire-elemental skill that scales off of DFT, and Sobering Slap, a sublime support skill that removes paralysis, sleep, confusion and beguilement from a single ally.
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Furthermore, on top of all of those juicy stat boosts, the tree also contains Tap Dance (doubles Sylvando's evasion rate) and Have a Ball (six half-damage hits to a group of enemies which also has a chance to inflict confusion).
All of a sudden, we've gone from relatively weak trees to solid ones, and we haven't even reached the good stuff yet.
Showmanship
Name | SP Cost | Extra Notes |
---|---|---|
Kiss Me Deadly | 10 | n/a |
That's Amore | 14 | n/a |
Charm +40 | 18 | Bonus Panel |
Fuddle Dance | 12 | n/a |
Hustle Dance | 14 | n/a |
Dual-Wielding | 20 | n/a |
Pink Pirouette | 20 | Mystery Panel |
Gold Rush | 20 | Mystery Panel |
Hustle Dance.
Sorry, let me start over.
Showmanship is the unique tree that you should rush (ideally via Litheness) and invest heavily in from the moment Sylvando joins your party, as this is where his key skills are located. Leading the pack among these is Hustle Dance, which will be the first AOE heal available to you if you take my advice. Not only does Hustle Dance come at a time when AOE damage starts to become more common, but it doesn't scale off of Magical Mending, but Charm instead. This might not seem too special at first because his natural Charm growth is average, but it will eventually skyrocket if given the proper equipment, making Sylvando your strongest healer if built correctly.
Street fighter you win. On top of this you have skills such as Gold Rush (sacrifices 1000 gold for about 300 damage to all enemies), Fuddle Dance (inflicts confusion on all enemies), Pink Pirouette (wind-elemental aoe skill with the chance to inflict confusion) and That's Amore (single target skill that scales off of Charm and has a chance to inflict paralysis).
And lastly, there's the Charm +40 which houses a bonus 10 SP when unlocked and Dual-Wielding that can be used to equip another one of Sylvando's special knives, taking his Hustle Dance and That's Amore to staggering new heights.
Chivalry
Name | SP Cost | Extra Notes |
---|---|---|
Whipping Boy | 10 | n/a |
Resilience +20 | 12 | n/a |
Whipping Joy | 14 | n/a |
Grand Stand | 14 | n/a |
Ladies First | 14 | n/a |
Whipping Ploy | 18 | n/a |
Finger of Justice | 20 | Mystery Panel |
Pep-Up Power-Up | 20 | Mystery Panel |
You can go through the entire game without unlocking Chivalry, and though you probably won't miss it, you'll definitely appreciate it once it's unlocked.
Simply put, Chivalry allows Sylvando to serve as a tank for your party, effectively making use of the only stat he naturally excels in: RES. Not only can he take hits using Whipping Boy, but he can reduce the damage he receives once you purchase Whipping Joy and counterattack upon getting Whipping Ploy. Furthermore, he'll become tankier in general thanks to the Resilience +20 node and Grand Stand skill (attack and defense self-buff).
Aside from being able to tank for his allies, Chivalry will also grant Sylvando a unique skill known as Ladies First which will allow a chosen female ally to immediately act (a fine way to help Serena if her low AGI becomes a problem).
Lastly, Pep-Up Power-Up should be acquired when given the chance (per usual), and if you want to try something different, you can use Finger of Justice for non-CHA-based damage.
—
That's it for Sylvando's role in Dragon Quest XI: Echoes of an Elusive Age. He might start off painfully average, but if you make the right choices and get the proper gear, he'll easily become one of your most useful characters. Just be prepared for what feels like hours of slaving away in the casino…unless you like that sort of thing.
Need help with something else? Head to the Luminary's Tome for more Dragon Quest XI guides.
- This article was updated on:June 8th, 2019
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